Reality Labo Get the app
Together Learning · Immersive Tools

Reality
Labo

Augmented Reality for Learning and Engagement

Create unique learning experiences. Designed for educators, learning designers and trainers who want to put digital content into real places.

SINCE 2013

Learning that happens where you stand

Since 2013 designing augmented reality for education. Just-in-time and where you are learning design is the main value proposition.

A wide view over the hills at dusk

Create unique learning experiences

Designed for Educators

Four ways in. Start with a ready-made project, or build your own with cards and locations.

Browse Projects

Browse our catalogue of learning projects and activities.

Scan Cards

Use our special set of playing cards for augmentation.

Place Content

Place virtual objects into the real world.

Create and Play

Start making your own location based or AR projects.

Follow along

Find us where you already are

In the classroom

See It Working

Class Project

The B.I.G. (Before I Graduate) Project creates spaces in your school where participants collaboratively share testimonials of future hopes and dreams — a case use of augmented reality in informal learning.

Live Demo

Augmented reality is the perfect tool to visualise impossible shapes. With Reality Labo you can hold them in your hand or walk around them in your classroom.

Award winning

Award Winning Innovation

Recognised by international bodies for immersive learning and post-pandemic tourism solutions.

Immersive Learning Network
Immersive Learning Project Showcase & Competition
Projects were selected for the State of XR and Immersive Learning Exemplar Collection and received Certificates of Commendation.
United Nations World Tourism Organization
Healing Solutions for Tourism Challenge
UNWTO received over 1,000 applications from over 100 countries for the challenge, launched to identify the most disruptive startups and entrepreneurs driving solutions to mitigate the impact of COVID-19 on tourism.

See it in action

Thirty seconds on a real street

A learner scans a marker on a temple gate and the story unfolds around them. No headset, no app store hunt — the phone they already carry.

Get the app
Tap to see demo
Case uses

Some of the ways trainers, educators and learning experience designers are using Reality Labo

JIT Training

Connecting relevant and contextual media to places and objects for just-in-time information.

Gamified Learning

Creating Pokémon Go like experiences for training scenarios on location.

New Media Literacy

Creative projects for new paradigms of new media and augmented reality.

Enhanced Textbooks

Add videos, 3D models, and other digital content to existing textbooks.

Hyflex Lessons

A new way to connect learners both on-site and online.

Community Projects

Create physical spaces that combine persistent digital art.

Participants in a workshop

COURSEWORK

Gamified Experience Design

Fundamentals of designing interactive and engaging experiences by drawing on the principles of game design.

Through a focus on mechanics dynamics and player psychology students will learn how games create immersive experiences that captivate and sustain interest.

What you will learn

  1. Learning About the Game Experience
  2. Exploring Game Mechanics and Dynamics
  3. Researching Games for Change and Social Impact
  4. Conducting Playtesting and Gathering Feedback

Summary

Knowledge and tools to leverage game-based techniques to create transformative experiences across various industries.

student projects

A tastse of what students have built

Over the course of an entire day, 220 participants in teams of 10 explored the city of Fukuchiyama in a gamified mixed reality experience. Fukuchiyama is a city in the mountains of north Kyoto Prefecture (Same idea as up-state New York). Students used an augmented reality application and a popular messaging application to find locations, objects and people in the city as well as complete team building challenges and engage with members of the community.

We set up a station that had a few webcams hooked up to laptops. We asked people to show us the cover of their speaker program and the image would be augmented and displayed on a screen.

Explore Kyoto with AR, solve puzzles, and uncover the city's hidden history and legends.

That is the goal of every workshop. You keep the cards, the accounts and the guides.

Designer

Eric Hawkinson
Learning Futurist

Eric is a learning futurist, tinkering with and designing technologies that may better inform the future of teaching and learning. His projects include augmented tourism rallies, AR community art exhibitions, mixed reality escape rooms and other experiments in immersive technology.

Eric Hawkinson
Newsletter

Get the latest in immersive technology research in your inbox

Research updates only. Unsubscribe any time.