Reality Labo Get the app
Together Learning · Immersive Tools

Reality
Labo

Augmented Reality for Learning and Engagement

Create unique learning experiences. Designed for educators, learning designers and trainers who want to put digital content into real places.

Create unique learning experiences

Designed for Educators

Four ways in. Start with a ready-made project, or build your own with cards and locations.

Browse Projects

Browse our catalogue of learning projects and activities.

Scan Cards

Use our special set of playing cards for augmentation.

Place Content

Place virtual objects into the real world.

Create and Play

Start making your own location based or AR projects.

In the classroom

See It Working

Class Project

The B.I.G. (Before I Graduate) Project creates spaces in your school where participants collaboratively share testimonials of future hopes and dreams — a case use of augmented reality in informal learning.

Live Demo

Augmented reality is the perfect tool to visualise impossible shapes. With Reality Labo you can hold them in your hand or walk around them in your classroom.

Award winning

Award Winning Innovation

Recognised by international bodies for immersive learning and post-pandemic tourism solutions.

Immersive Learning Network
Immersive Learning Project Showcase & Competition
Projects were selected for the State of XR and Immersive Learning Exemplar Collection and received Certificates of Commendation.
United Nations World Tourism Organization
Healing Solutions for Tourism Challenge
UNWTO received over 1,000 applications from over 100 countries for the challenge, launched to identify the most disruptive startups and entrepreneurs driving solutions to mitigate the impact of COVID-19 on tourism.
Case uses

Some of the ways trainers, educators and learning experience designers are using Reality Labo

JIT Training

Connecting relevant and contextual media to places and objects for just-in-time information.

Gamified Learning

Creating Pokémon Go like experiences for training scenarios on location.

New Media Literacy

Creative projects for new paradigms of new media and augmented reality.

Enhanced Textbooks

Add videos, 3D models, and other digital content to existing textbooks.

Hyflex Lessons

A new way to connect learners both on-site and online.

Community Projects

Create physical spaces that combine persistent digital art.

Designer

Eric Hawkinson
Learning Futurist

Eric is a learning futurist, tinkering with and designing technologies that may better inform the future of teaching and learning. His projects include augmented tourism rallies, AR community art exhibitions, mixed reality escape rooms and other experiments in immersive technology.

Eric Hawkinson
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