The B.I.G. (Before I Graduate) Project is a way to create spaces in your school, campus, classrooms that allow participants to collaboratively share testimonials of future hopes and dreams. In this video find a project summary and application demonstration of this case use of augmented reality in informal learning.
The power of augmented reality can be the perfect tool to visualize impossible shapes. Using Reality Labo you can hold them in your had or walk around them in your classroom.
Companies across various industries employ AI-powered chatbots to provide instant customer support.
United Nations World Tourism Org
Connecting relevant and contextual media to places and objects for just-in-time information.
Creating Pokémon Go like experiences for training scenarios on location.
Creative projects for new paradigms of new media and augmented reality
Add videos, 3D models, and other digital content to existing textbooks.
A new way to connect learners both on-site and online
Create physical spaces that combines persistent digital art
Eric is a learning futurist, tinkering with and designing technologies that may better inform the future of teaching and learning. Eric's projects have included augmented tourism rallies, AR community art exhibitions, mixed reality escape rooms, and other experiments in immersive technology.
Roles
Professor - Kyoto University of Foreign Studies
Research Coordinator - MAVR Research Group
Founder - Together Learning
Designer - Reality Labo
Community Leader - Team Teachers
Interactive Design - TEDxKyoto