Reality Labo

Augmented Reality for Learning and Engagement

Reality Labo

CREATE UNIQUE LEARNING EXPERIENCES

DESIGNED FOR EDUCATORS

Browse Projects

Browse our catalogue of learning projects and activities

Scan Cards

Use our special set of playing cards for augmentation

Place Content

Place virtual objects into the real world.

Create and Play

Start making your own location based or AR projects.

Class Project

The B.I.G. (Before I Graduate) Project is a way to create spaces in your school, campus, classrooms that allow participants to collaboratively share testimonials of future hopes and dreams. In this video find a project summary and application demonstration of this case use of augmented reality in informal learning.

Live Demo

The power of augmented reality can be the perfect tool to visualize impossible shapes.  Using Reality Labo you can hold them in your had or walk around them in your classroom.

AWARD WINNING

Award Winning Innovation

  • Immersive Learning Project Showcase & Competition - Immersive Learning Network - Projects were selected for the State of XR and Immersive Learning Exemplar Collection and received Certificates of Commendation.

Companies across various industries employ AI-powered chatbots to provide instant customer support.

  • HEALING SOLUTIONS FOR TOURISM CHALLENGE - UNWTO (United Nations World Tourism Organization) received over 1,000 applications from over 100 countries for the Healing Solutions for Tourism Challenge, launched to identify the most disruptive startups, entrepreneurs and drive solutions to mitigate COVID-19’s impact on tourism.

United Nations World Tourism Org

CASE USES

Some of the ways trainers, educators, learning experience designers are using Reality Labo

JIT Training

Connecting relevant and contextual media to places and objects for just-in-time information.

Gamified Learning

Creating Pokémon Go like experiences for training scenarios on location.

New Media Literacy

Creative projects for new paradigms of new media and augmented reality

Enhanced Textbooks

Add videos, 3D models, and other digital content to existing textbooks.

Hyflex Lessons

A new way to connect learners both on-site and online

Community Projects

Create physical spaces that combines persistent digital art

Eric Hawkinson
Learning Futurist

Eric is a learning futurist, tinkering with and designing technologies that may better inform the future of teaching and learning.  Eric's projects have included augmented tourism rallies, AR community art exhibitions, mixed reality escape rooms, and other experiments in immersive technology.

Roles
Professor - Kyoto University of Foreign Studies
Research Coordinator - MAVR Research Group
Founder - Together Learning
Designer - Reality Labo
Community Leader - Team Teachers
Interactive Design - TEDxKyoto

Eric Hawkinson

Reality Labo

Our Newsletter

Subscribe to our newsletter to get updates delivered to your inbox!